Patch notes
Version 0.1.123 13/11/2026
- Portal Key — new teleport effect on the ground, at departure and arrival
- Rhapsody: the music of her dance floor (2nd spell) and of her song (4th spell) now plays to the end; other combat sounds no longer cut it off.
- Rhapsody: her dance floor (2nd spell) no longer damages or heals a unit that chases its target onto it; only units standing still on the floor are affected.
Version 0.1.122 13/11/2026
- Original heroes rebalanced: stronger damage ultimates, cheaper and faster-recharging spells (no spell weakened)
- Ihaelryna — Crystal Arrow: mana 120/140/160/180 → 100/100/115/120
- Ihaelryna — Crystal Arrow: cooldown 16 s → 14/13/12/12 s
- Migrove — Tidal Wave: mana 80/95/110/125 → 80/95/110/120
- Goroshia — Hurricane: mana 100 → 95/100/100/100
- Goroshia — Pillars of Flame: mana 90/110/130/150 → 90/105/115/120
- Goroshia — Pillars of Flame: cooldown 24/20/16/12 s → 14/14/14/12 s
- Goroshia — Burning Shackle: magic damage 150/250/350 → 175/250/350
- Lut'Hiran — Rush: mana 100/120/140/160 → 95/100/115/120
- Lut'Hiran — Rush: cooldown 18/16/14/12 s → 12 s
- Lathier — Erosion: mana 95/120/145/170 → 95/100/115/120
- Lathier — Erosion: cooldown 15 s → 12 s
- Lathier — Vile Whisper: mana 80/100/120/140 → 80/100/115/120
- Lathier — Arcane Boost: mana 90/110/130/150 → 90/95/105/115
- Lathier — Arcane Boost: cooldown 20 s → 14/13.5/12.5/12.5 s
- Lathier — Killing Field: magic damage per second 45/65/85 → 50/65/85
- Kagax — Bloodletting: mana 100/110/120/130 → 100/100/115/120
- Savaer — Power Strike: mana 100 → 95/100/100/100
- Savaer — Power Strike: cooldown 24/20/16/12 s → 12 s
- Savaer — Cross Slash: mana 140 → 100/105/115/120
- Savaer — Scorpion Sting: physical damage 200/300/400 → 235/350/475
- Anuir — Kiss of Death: mana 90/120/150/180 → 90/105/115/120
- Anuir — Kiss of Death: cooldown 20 s → 14/14/14/13.5 s
- Anuir — Black Fog: mana 100 → 95/100/100/100
- Anuir — Black Fog: cooldown 25/22/19/16 s → 12 s
- Anuir — Phantom Blink: magic damage 150/200/250 → 175/225/300
- Khlint — Curative Arms: mana 100/130/160/190 → 90/95/105/115
- Khlint — Fire Bullet: mana 100/110/120/130 → 95/100/115/120
- Khlint — Fire Bullet: cooldown 16/14/12/10 s → 12/12/12/10 s
- Khlint — Flare: mana 70/100/130/160 → 70/95/105/115
- Khlint — Flare: cooldown 24 s → 14/13.5/12.5/12.5 s
- Kuirras — Impalement: mana 120 → 100/100/115/120
- Kuirras — Impalement: cooldown 15 s → 14/13/12/12 s
- King Reega — Aquatic Orbs: mana 110/120/130/140 → 95/100/115/120
- Anioah — Word of Power: Evaporation: mana 90/135/180/225 → 90/100/115/120
- Anioah — Word of Power: Evaporation: cooldown 17/14/11/8 s → 14/13/11/8 s
- Anioah — Word of Power: Cleansing: mana 125 → 95/100/115/120
- Anioah — Word of Power: Cleansing: cooldown 14 s → 12 s
- Anioah — Power Word: Smite: magic damage 100/170/240 → 175/225/300
- Vigelos — Arcane Missiles: mana 75/95/115/135 → 75/95/115/120
- Vigelos — Arcane Missiles: cooldown 20/18/16/14 s → 14/14/14/13.5 s
- Rock Fist — Avalanche: physical damage 130/240/350 → 175/240/350
- Archimtiros — Flame Armor: mana 90/120/150/180 → 90/105/115/120
- Archimtiros — Flame Armor: cooldown 15 s → 14/14/14/13.5 s
- Archimtiros — Burning Stomp: mana 120 → 95/100/115/120
- Archimtiros — Burning Stomp: cooldown 15 s → 12 s
- Clip Dirtblade — Hamstrung: mana 100/120/140/160 → 100/100/115/120
- Clip Dirtblade — Ant Territory: magic damage 100/200/300 → 175/225/300
- Guervus — Lava Snake: magic damage 50/80/110/140 → 75/130/180/240
- Guervus — Lava Snake: mana 80/100/120/140 → 80/100/115/120
- Guervus — Lava Snake: cooldown 14 s → 12 s
- Guervus — Lava Burst: mana 110 → 100/105/110/110
- Guervus — Lava Burst: cooldown 30/26/22/18 s → 14/14/14/13.5 s
- Valox Fireraven — Barbarian Storm: mana 110/140/170/200 → 100/105/115/120
- Valox Fireraven — Barbarian Storm: cooldown 20 s → 14/14/14/13.5 s
- Polyphemous — Devour: mana 120 → 90/95/105/115
- Polyphemous — Devour: cooldown 24/20/16/12 s → 14/13.5/12.5/12 s
- Polyphemous — Hammer Smash: mana 125 → 100/100/115/120
- Polyphemous — Eye of Fury: physical damage of the first hit 50/80/110 → 55/80/110
- Sia Tidesinger — Ahriman Blessing: mana 60/80/100/120 → 60/80/100/110
- Sia Tidesinger — Ahriman Blessing: cooldown 14 s → 13/13/12/12 s
- Debronee — Judgment: mana 120 → 100/105/115/120
- Debronee — Judgment: cooldown 25 s → 14/14/14/13.5 s
- Debronee — Intensify: mana 100/120/140/160 → 100/100/115/120
- Debronee — Intensify: cooldown 35 s → 14/13/12/12 s
- Erefern — Woodspirits: mana 100/120/140/160 → 90/95/105/115
- Erefern — Woodspirits: cooldown 20 s → 14/13.5/12.5/12.5 s
- Erefern — Bellow: physical damage 120/220/320 → 175/225/320
- Balondis — Corrosive Dust: mana 100/125/150/175 → 100/100/115/120
- Balondis — Corrosive Dust: cooldown 15 s → 14/13/12/12 s
- Balondis — Carrion Swarm: mana 100/115/130/145 → 100/105/115/120
- Balondis — Carrion Swarm: cooldown 20/18/16/14 s → 14/14/14/13.5 s
- Lebmont — Rapid Shot: mana 100/115/130/145 → 95/100/115/120
- Lebmont — Rapid Shot: cooldown 20 s → 12 s
- Lebmont — Piercing Shot: mana 100/140/180/220 → 100/100/115/120
- Lebmont — Piercing Shot: cooldown 18/14/10/6 s → 14/13/10/6 s
- Lebmont — Hunter's Mark: physical damage 180/260/320 → 235/350/475
- 12-B — Spiked Shield: mana 100/125/150/175 → 95/100/115/120
- 12-B — Blaster Shield: mana 80/100/120/140 → 80/100/115/120
- 12-B — Blaster Shield: cooldown 22/20/18/16 s → 12 s
- Agdirousi — Stab: mana 100/120/140/160 → 100/100/115/120
- Agdirousi — Stab: cooldown 18 s → 14/13/12/12 s
- Mystic — Phantom Chains: magic damage 50/100/150/200 → 75/100/150/200
- Mystic — Phantom Chains: mana 80/120/140/160 → 80/100/115/120
- Mystic — Phantom Chains: cooldown 20/16/12/8 s → 12/12/12/8 s
- Mystic — Crystal Fragments: magic explosion damage 100/200/300 → 175/225/300
- Machry — Dice Attack: mana 100/120/140/160 → 95/100/115/120
- Machry — Dice Attack: cooldown 14 s → 12 s
Version 0.1.121 13/11/2026
- Shop: Hellflower now costs its full price (4725 gold, wrongly shown as 1575); when buying it you pay for everything missing at every level of the recipe, even if you already own some of the parts (it could no longer be bought too cheaply). Its sell value is fixed too.
- Martyr: when he dies, his body now fades away as it rises, surrounded by wings of light and smoke; it no longer stays frozen in the sky until he respawns.
- Amun-Ra: when he is reborn by his 4th spell, the player who killed him now gets the kill, the gold and the experience (announcer and streaks included); only Amun-Ra loses no gold. He comes back with exactly 60% of his health (or his mana % + 10% if less than half of his mana is left), and for 10 seconds his damage bonus (+10/20/30%) also applies to his fire aura (3rd spell).
Version 0.1.120 12/11/2026
- Balphagore: the slow from his bile (1st spell) no longer stays on enemies. It now applies on first contact and ends half a second after they leave the cone.
- Night Hound: the silence and slow from his smoke cloud (1st spell) no longer stay on enemies who leave it or once the cloud fades.
- Amun-Ra: the speed bonus and unit walking from his path of fire (1st spell) no longer stay once he leaves the path.
- Empath: her wall of illusions (2nd spell) no longer leaves its burn on enemies or unit walking on allies after they move away or the wall ends.
- Emerald Warden: the slow from Gawain's storm no longer stays on enemies who leave the area or once the storm ends.
- Rhapsody: her dance floor's effects (2nd spell) no longer stay on units who leave it or once the floor ends.
- Geometer's Bane: the immunity to attacks and magic now really lasts 0.1 s (it could last until the end of the match).
- Hellflower: the silence now ends after 4.5 s (it could last until the target died).
- Kuldra's Sheepstick: the silence now ends when the transformation ends.
- Ghost Marchers, Aluna (3rd spell), Legionnaire (2nd spell), Tundra (3rd spell) and Scout (1st spell): unit walking now ends when the effect ends (it could last the whole match); with several unit-walking effects at once, it lasts until the last one ends.
- Empath: when her 4th spell ends, she can move and be targeted again, and no longer walks through units.
- The Dark Lady: her 2nd spell's slow now actually applies, from 57% at the start down to 3% at the end (2 to 5 s depending on rank).
- Cthulhuphant: his aura's slow (3rd spell) no longer drops out for brief moments; it ends half a second after leaving the aura.
- Martyr: Guardian Angel (2nd spell) now lasts 5 s as intended (it lasted 7 s) and his 1st spell's slow lasts 3 s (it lasted 4 s).
- Amun-Ra: his 3rd spell's health regeneration no longer stacks with each spell level or each death; it is now +1/2/3/4 HP per second.
- Scout: Electric Eye (2nd ability): as soon as an Eye is placed, the same button becomes Detonate and blows up the nearest Eye whenever you want, even while silenced or stunned, without interrupting Scout; while Detonate recharges (10 seconds), the button is Electric Eye again. The Eye turns invisible half a second after being placed; an enemy who comes within 200 units of it can see it and destroy it.
- Shop: the 124 items are now sold on every map (3vs3, classic 5vs5 and Caldavar), with the same Recommended, Items, Recipes and Jungle tabs; the old items are no longer sold (the tutorial does not change).
- River merchant (classic 5vs5): wards only, as on Caldavar.
- Bots: buy the new items on every map.
- Caldavar: the merchants of the 2 outposts and the 2 observatories can finally be seen, in front of their building (they were hidden inside or behind it); tap them to buy.
Version 0.1.119 12/11/2026
- Martyr: Guardian Angel now lasts 5 seconds.
- Cthulhuphant: Hook 'em's shield is now clearly visible in front of him while it lasts (golden frame, glow and light rays), and each damage pulse now splashes water across the area it hits.
- Cthulhuphant: Obliterate's shockwaves now travel in the direction you aim (damage and visuals) instead of always toward the same side of the map.
Version 0.1.118 12/11/2026
- Martyr reworked: Retribution also hits enemies around the target; Guardian Angel shields an ally or Martyr himself and greatly reduces damage taken for 4 seconds, but the prevented damage comes back at the end and cannot kill; Sol's Conviction gradually swaps Martyr's Health and Mana percentages, and he also regenerates faster while wounded; Hand in Hand can also target an enemy hero to bring its Health down to Martyr's level.
- Cthulhuphant: while the Hook 'em shield holds, he deals Magic Damage equal to 4% of his maximum Health each second to enemies in front of him (400 units); Hook 'em no longer works on Booboo, Wildsoul's bear.
- Emerald Warden: his wolves (2nd spell) no longer lose their prey. Even if the target teleports to the other side of the map, they chase it until they bite.
Version 0.1.117 12/11/2026
- Aiming for straight-line spells (Devourer's hook, Aluna's Power Throw, Pyromancer's Phoenix Wave…): a blue strip on the ground now shows the spell's exact range and width, from your feet to the tip.
Version 0.1.116 11/11/2026
- New hero: Martyr, a support who draws on his own life to protect his allies, heal them and share his health with them; price: 400 runes or 28,000 emblems
- New hero: Cthulhuphant, a colossus from the abyss who tramples and flings everything in his path, hides behind a corpse shield and slows nearby enemies, then blasts them with his trunks; price: 400 runes or 28,000 emblems
- New hero: Blitz, a lightning-fast fox who steals his enemies' speed, hastens his allies and shackles his foes with lightning; price: 400 runes or 28,000 emblems
- New hero: Amun-Ra, a fiery daemon god who pays for his spells with his own health, burns those who strike him and rises from his ashes; price: 400 runes or 28,000 emblems
- New hero: Rhapsody, a support singer who stuns note after note, makes foes dance on a floor that hurts enemies standing still and heals allies, empowers her team's magic and shields her allies from all damage while she sings; price: 400 runes or 28,000 emblems
- New hero: Myrmidon, a sharkman who traps enemies in seaweed, throws his magic carp, surges as a wave and turns into a melee monster; price: 400 runes or 28,000 emblems
- New hero: Tundra, an ice ape who hurls piercing shards, calls Shiver and Coeurl, charges his enemies and crushes them under an Avalanche; price: 400 runes or 28,000 emblems
- New hero: Emerald Warden, an archer who silences, unleashes wolves on enemy heroes, traps the ground with roots and fights alongside his bird Gawain; price: 400 runes or 28,000 emblems
- New hero: Scout, an invisible scout who places Electric Eyes, silences and disarms his enemies and finishes them with a crossbow shot; price: 400 runes or 28,000 emblems
- New hero: Night Hound, an invisible assassin who pounces on his prey, blinds them in a cloud of smoke and strikes from behind; price: 400 runes or 28,000 emblems
- New hero: Balphagore, a corpse-eating demon who vomits bile, spreads a silencing contagion, regurgitates minions and turns enemy spells against them with Hell on Earth; price: 400 runes or 28,000 emblems
- New hero: Ophelia, a support who takes command of jungle monsters and heals her whole team wherever they are; price: 400 runes or 28,000 emblems
- New hero: Empath, a support who drains her enemies' life, raises a wall of illusions and merges with an ally to empower them; price: 400 runes or 28,000 emblems
- New hero: Wildsoul, a druid who summons his bear Booboo (give orders with the “Booboo!” button), drives them Wild and takes bear form himself; price: 400 runes or 28,000 emblems
- Shop, Profile and hero select: long ability descriptions now come in pages ("... (1/2)"): tap the bubble in the Shop, or press the ability again in Profile and hero select, to read on.
Version 0.1.115 11/11/2026
- New hero: Wretched Hag, a ranged witch who haunts her enemies, vanishes in a flash to reappear further away and deafens them with her screams
- Wretched Hag — Haunt / Flash of Darkness / Sonar Scream / Bat Blast; price: 400 runes or 28,000 emblems
- New hero: Witch Slayer, a witch hunter who raises a graveyard in a line, shrinks his enemies, drains their mana and finishes them with a silver bullet
- Witch Slayer — Graveyard / Miniaturization / Power Drain / Silver Bullet; price: 400 runes or 28,000 emblems
- New hero: The Dark Lady, a melee reaper who silences with her blades, dashes through her enemies striking each one on the way and plunges enemy heroes into darkness (reduced vision, no shared vision)
- The Dark Lady — Dark Blades / Taint Soul / Charging Strikes / Cover of Darkness; price: 400 runes or 28,000 emblems
- Shop: items with 3 or 4 components (Dawnbringer, Shaman's Headdress...) now show all their parts and the recipe scroll, each one buyable separately
- Shop: with a full inventory, buying the last part of an item that assembles on its own now builds it instead of being refused
- In-game shop: the Jungle tab is now visible as soon as the shop opens. Aluna's and Legionnaire's spell descriptions are shorter and corrected (no more cut-off text).
Version 0.1.114 11/11/2026
- New hero: Aluna, a ranged mage who chains stuns, throws her staff across the map and rewinds time with Deja Vu
- Her Emerald Red empowers her next spell (recharging charges, count shown on the icon)
- New hero: Legionnaire, an axe warrior who taunts his enemies, terrifies them with his charge and beheads the weakest
- Legionnaire — Taunt / Terrifying Charge / Whirling Blade / Decapitate; price: 400 runes or 28,000 emblems
- Shop: new Jungle tab, with the items useful for playing in the jungle (bought like in the other tabs)
Version 0.1.113 11/11/2026
- Better protected connection to the server: the game now checks that it is really talking to the official server
- If the connection fails, check that the date and time of the device are correct
Version 0.1.112 10/11/2026
- Pyromancer: new visual effects for his spells — the phoenix wave, the dragon's explosion and the spiralling fireball
- Pyromancer — Fervor: Burning now also damages towers
- Harkon's Blade: no longer triggers on towers, the base, wards or magic-immune targets
- Harkon's Blade: new animations (spinning blade, blue flashes) and an animated item slot while it is on
- Harkon's Blade: the Magic Defense reduction now lasts 5 seconds (instead of 4)
- Harkon's Blade: the hero keeps his normal attack animations while it is on
- Magic immunity: two stacked effects (for example Stone Hide and Shrunken Head) no longer cancel each other when one ends
Version 0.1.111 09/11/2026
- Hero: Fournaise becomes Pyromancer — same hero for those who already own it, with a brand new look and its own sounds
- Pyromancer — Phoenix Wave: a fire phoenix sweeps through and burns every enemy in its path
- Pyromancer — Dragonfire: a fire dragon bursts from the ground, burning and stunning enemies in the area
- Pyromancer — Fervor: each spell cast makes him faster (attack and movement, stacks up to 3 times) and his hits set the target on fire
- Pyromancer — Blazing Strike: a huge fireball that chases its target
Version 0.1.110 06/11/2026
- New hero: Fournaise — fire mage: a wave of flames that passes through enemies, a golden ember maw that bursts from the ground and stuns, burning hands that strike faster after each spell, and a devastating blaze on a single target
Version 0.1.109 03/11/2026
- Update: new heroes and fixes — Heroes of Haradon keeps growing: here is a quick look at what's new!
- New hero: Melina Spellmann — a gifted young mage whose spells can trigger bonus effects
- New hero: Devourer — a ravenous brute who hooks his prey from afar… and eats it
- New hero: Solstice — a warrior of day and night who switches form and powers
- New hero: Thunderbringer — the master of lightning, unleashing the storm on his enemies
- New hero: Predator — an assassin who leaps on his prey and never lets go
- Improvement — Shop rebuilt: over 120 items and new merchants on the map
- Improvement — Wards and vision: place wards to pierce the fog and keep an eye on the jungle
- Improvement — Caldavar runes in the river (Double Damage, Haste, Invisibility…) and the Bottle to keep them
- Improvement — Customization: new avatars, announcers and taunts in the shop
- Improvement — Shared runes: one rune balance for Heroes of Haradon, Haradon and Arsaniann
- Fix — Skills of several heroes fixed and tuned (Devourer, Solstice, Predator…)
- Fix — Missing sounds restored on many items
- Fix — Jungle and runes: camps respawn properly and runes can be picked up, even next to a ward
- Fix — An in-game crash fixed, and more complete end-of-game stats
- Insanitarius — item icon: same when on or off → purple icon while on, normal icon when off (item bar, shop bag, items of a selected unit, scoreboard)
- Coming next — More updates are on the way, stay tuned!
Version 0.1.108 02/11/2026
- Runes — ward placed on or next to a rune: tapping the rune selected the ward, the rune stayed on the ground and blocked the next spawns → the rune is picked up, spawns go on
Version 0.1.107 02/11/2026
- Bottle — bought again after selling: sips and rune of the old Bottle → new Bottle, full, no rune
- Stats (end of game and in-game scoreboard) — creeps killed: lane creeps only → lane creeps + jungle creeps (Kongor included)
Version 0.1.106 01/11/2026
- Thunderbringer avatar — name: Thunderbringer Alt12 → Son of Thunder
Version 0.1.105 31/10/2026
- Predator — Terror: the game crashed when it triggered (4th attack on the same target) → fixed
Version 0.1.104 31/10/2026
- New hero: Predator — 28,000 emblems or 400 runes (Shop > Heroes)
- Predator — Q (Venomous Leap): leaps onto an enemy unit, 75 / 125 / 175 / 225 magic damage + 40% slow for 2 / 3 / 4 / 5 s on impact
- Predator — W (Stone Hide): dispels debuffs, magic immunity and +18 / 36 / 54 / 72 armor for 3 / 3.75 / 4.5 / 5.25 s
- Predator — E (Carnivorous): each attack deals 4 / 5 / 6 / 7% of the target's current HP as physical damage and heals him for the same amount
- Predator — R (Terror): 4 attacks on the same target = -12 / -24 / -36 armor for 8 s; every allied hero attacking it gains +20 / 40 / 60% attack speed and +15% movement speed for 3.5 s
Version 0.1.103 31/10/2026
- Thunderclaw — chain lightning: only the target and its bounces were hit → a bolt also leaves the carrier toward each target hit, with the cast sound
- Thunderclaw — magic-immune enemy: was struck (0 damage) → skipped, the bolt hits the nearest valid enemy
- Charged Hammer — chain lightning: same changes as Thunderclaw
Version 0.1.102 31/10/2026
- Thunderbringer — 10 new avatars in the shop: 200 runes or 4500 emblems each (hero required), with their own model, animations and voice
- New avatar — Lightningbringer
- New avatar — Cyrrus the Lightning Caller
- New avatar — Asgard Thor
- New avatar — Fluffybringer
- New avatar — POG Thunderbringer
- New avatar — Ultimate Thunderbringer
- New avatar — ALPHA Thunderbringer
- New avatar — Dark Lightninglord
- New avatar — Raijin
- New avatar — Thunderbringer Alt12
- Ultimate Thunderbringer — attack grunts and death cry: Thunderbringer's → its own
Version 0.1.101 31/10/2026
- Void Talisman — Guttling Hook on an enemy carrier: grabbed them → passes through and keeps flying
- Void Talisman — enemy physical abilities (all heroes): only the damage was blocked → the carrier can no longer be targeted or hit (areas and projectiles pass through)
- Devourer — Guttling Hook on Kongor: grabbed him → passes through and keeps flying
- Debronee — Intensify: magic ability → physical (like his attacks: hits magic-immune enemies)
- Lebmont — Double Shot: explosion magic damage → physical
- Jungle — camp creep corpses: blocked the respawn → no longer block it (camp cleared at 0:50 → respawn at 1:00)
Version 0.1.100 31/10/2026
- Void Talisman — visual effect: green sphere → translucent green hero with a pulsing glow, green particles and a green flash on use
- Devourer — Hook on a target casting a spell: sometimes passed through it → hits it and interrupts the spell (channeling included)
- Devourer — Hook on an enemy: no stun → 0.1 s mini-stun on contact
- Jungle — camp creep corpses: 5 s → 15 s (they block the camp respawn: camp cleared at 0:50 → respawn at 2:00)
- Jungle — wandering merchant: sometimes blocked a camp respawn → no longer blocks it
- Restoration Stone — sound on use: none → original sound
- Alchemist's Bones — cast and impact sounds: none → original sounds
- Logger's Hatchet — impact sound on target: none → original sound
- Puzzle Box — Mauler's Last Stand, sound on the killer: none → original sound
Version 0.1.99 31/10/2026
- Jungle — camp respawn: 60 s after 0:30 (1:30, 2:30…) → every full minute (1:00, 2:00…)
- Jungle — respawn blocking: heroes and jungle creeps (≈ 10 m) → any unit: heroes, lane creeps, neutrals, wards, illusions, summons, corpses (7.8 m from the camp center)
- Jungle — first spawn (0:30): always → only if the camp is empty, otherwise 1:00
- Jungle — stacking: counted in creeps (approximate) → by group, 3 groups max (Ancients included)
Version 0.1.98 31/10/2026
- Alchemist's Bones — active: none → throws a bone at a jungle creep (range 576, 25 mana): creep killed, gold x 3
- Alchemist's Bones — charges: none → 2 max (1 on purchase, +1 every 120 s, paused while dead), number on the icon
- Alchemist's Bones — targets: none → jungle creeps only (not Kongor or the Ancients)
- Restoration Stone — active: none → resets the cooldowns of your abilities and items (300 mana)
- Restoration Stone — cooldown: none → 30 s + cooldown time reset, 210 s max
- Puzzle Box — Wizard: attack only → + automatic Mana Burn on an enemy hero (125 / 175 / 225 mana burned = magic damage, 60 s cooldown)
- Puzzle Box — summons: attack towers anywhere → no tower or building if their owner is dead or 925 units away or more
- Puzzle Box — Mauler's Last Stand: pure damage with no visual → + purple projectile toward the killer
- Elder Parasite — active (Crazed 12 s): Shrunken Head / Void Talisman usable during it → blocked during it
- Fix: rare crash when an AI hero cast a spell on a target that had just died.
Version 0.1.97 31/10/2026
- Devourer — Guttling Hook: physical damage 105/195/285/370 → 100/200/300/400
- Devourer — Guttling Hook: cooldown 16.5 s → 14 s
- Devourer — Guttling Hook: mana 145 → 140
- Devourer — Decay: magic damage per second 26/49/71/93 → 25/50/75/100
- Devourer — Decay: HP lost per second 26/49/71/93 → 25/50/75/100
- Devourer — Corpse Feast: per charge +4 max HP → +1 Strength
- Devourer — Devour: magic damage per second 40/77/115 → 75/125/175
- Devourer — Devour: max HP per stage 95/150/205 → 75/125/175
- Devourer — Devour: mana 90/120/155 → 100/135/170
- Devourer — Devour: cooldown 26 s → 30 s
- Thunderbringer — Chain Lightning: magic damage 90/105/115/130 → 85/100/115/130
- Thunderbringer — Chain Lightning: mana 65/75/80/90 → 65/72/79/86
- Thunderbringer — Chain Lightning: cooldown 3 s → 2.5 s
- Thunderbringer — Blast of Lightning: magic damage 115/185/260/330 → 110/190/270/350
- Thunderbringer — Blast of Lightning: mana 75/100/120/140 → 75/95/115/135
- Thunderbringer — Blast of Lightning: cooldown 8 s → 7 s
- Thunderbringer — Lightning Storm: magic damage 110/205/300 → 210/335/460
- Thunderbringer — Lightning Storm: mana 205/295/385 → 225/325/425
- Thunderbringer — Lightning Storm: cooldown 103.5/94.5/86 s → 120/110/100 s
- Kagax — Tortuous Cleave: physical damage 140/200/260/320 → 140/175/210/240
- Kagax — Tortuous Cleave: HP cost 25/50/75/100 → 25/40/55/70
- Migrove — Shock Field: magic damage per second 10/15/20% of max mana → 10/13/16%
- Anuir — Kiss of Death: magic damage per second 15/30/45/60 → 15/25/35/45
- Anuir — Kiss of Death: healing per second 2/3/4/5% of max HP → 2/3.5/4.5/5.5%
- Anuir — Shadow Corrodent: damage per attack 1/2/3/4% of max mana → 1.5/2/3/4%
- Vigelos — Mirror Image: image damage 30/45/60% → 24/33/42%
- Guervus — Fire Lord: magic attack max HP x 0.01/0.02/0.03/0.04 → x 0.01/0.02/0.035/0.045
- Debronee — Intensify: damage per hit 70/80/90/100% of attack → 67/72/77/84%
- Lebmont — Piercing Shot: physical damage 150/180/210/240% of attack → 152/167/185/203%
- Lebmont — Double Shot: explosion 25/30/35/40% of attack → 25/28/31/34%
- Shop — Recommended (Devourer): items split by price → per-phase guide (Blight Stones, potions, Iron Buckler / Striders, Blood Chalice, Portal Key, Shaman's Headdress / Behemoth's Heart)
- Shop — Recommended (Solstice): items split by price → per-phase guide (Health Potion, Iron Buckler / Steamboots, Ring of the Teacher, Insanitarius, Shrunken Head, Abyssal Skull / Daemonic Breastplate, Behemoth's Heart, Frostwolf's Skull)
- Shop — Recommended (Thunderbringer): items split by price → per-phase guide (Blight Stones, Pretender's Crown, Minor Totem, potions / Striders, Bottle, Spellshards, Tablet of Command / Null Stone, Kuldra's Sheepstick, Staff of the Master)
- Shop — Recommended (other heroes): class items → per-phase guides of their class
Version 0.1.96 31/10/2026
- Blight Stones — price: 90 gold x 3 charges (270 gold) → 90 gold for the 3-charge stack
- Dust of Revelation — price: 180 gold x 2 charges (360 gold) → 180 gold for the 2-charge stack
- Blight Stones — sell value of one charge: 90 gold → 30 gold (15 s) then 15 gold
- Dust of Revelation — sell value of one charge: 180 gold → 90 gold (15 s) then 45 gold
- Frostwolf's Skull — spell slow: all spells → single-target spells only (-20% movement speed, -20% attack speed, 3 s)
- Plated Greaves — active, allied non-hero units: +20% base damage + 10 block → +12 armor as well
- Spellshards — tooltip: "your damage ignores N" → "magic damage (spells, activatable items, magic attacks) ignores up to N"
- Interface — selected target: 1 status icon at a time → all its buffs / debuffs under its portrait (debuffs in red)
- Shop (Caldavar) — sell back: 100% of the price paid with no time limit → 100% for 15 s then 50%
Version 0.1.95 30/10/2026
- Elder Parasite — 20% lifesteal: attacks and physical spells → attacks only
- Active items — sounds on use (Blood Chalice, Logger's Hatchet, Portal Key, Void Talisman, Ring of the Teacher, Shield of the Five, Barrier Idol, Codex, Nullfire Blade, Assassin's Shroud…)
- Blood Chalice — red flash on use
- New: Grave Locket / Sacrificial Stone — charge on a kill or assist on an enemy hero: +2 / +3 to all attributes
- Grave Locket / Sacrificial Stone — death while charged: respawn 10 / 12 s sooner (charge lost)
- Sacrificial Stone — death while charged: 100 less gold lost
- Sacrificial Stone — active: +18 armor to nearby allies for 30 s
Version 0.1.94 30/10/2026
- Abyssal Skull — + 12% base damage and 12% melee lifesteal; all / heroes toggle with mode icon
- Item lifesteal — green "+ N" on every hit
- Puzzle Box — new Mauler and Wizard models, follow their master and attack its target
- Levelled items — red name + "Level n/max" (shop, bag, bar)
- Runes — coloured glow, minimap icon, team announcement on pick-up (+ voice)
- Bottle — visual effect on every sip
- Ring of the Teacher, Sol's Bulwark — aura mode icon
Version 0.1.93 30/10/2026
- Assassin's Shroud — active (75 mana, 18 s): invisible for 9 s, +20% speed, first hit +125
- Puzzle Box — active (50 mana, 90 s): summons a Mauler and a Wizard for 35 s
- Bound Eye — blue eye above the hero, reveals invisible units within 1100; active: wards visible for 10 s
- Mana Battery / Power Supply — +1 charge per spell cast by a nearby enemy hero (10 / 15 max); active: +10 HP and +15 mana per charge
- Icon of the Goddess — +2 charges when a nearby enemy hero dies (50 max)
- Helm of the Black Legion — 20 block charges (30 damage, 20 for ranged heroes)
- Nullfire Blade — 8 charges at level 1, unlimited at level 2
- Active items — cost mana: "Not enough MP" message
- Evasion (Snake Bracelet, Wingbow) — red "Miss!" shown
- Item charges — number on the icon (bar and bag)
- Iron Shield — block fixed
Version 0.1.92 30/10/2026
- Striders — passive: speed charges (4 max), lost when attacking or taking damage; yellow trail
- Ghost Marchers — active: +12% speed for 6 s, walk through units (blue effect)
- Steamboots — toggle Strength → Agility → Intelligence; mode icon
- Plated Greaves — active (25 mana, 30 s cooldown, 600 radius, 15 s): allied heroes +12 armor; other allies +20% base damage and block 10 damage
- Insanitarius — toggle: + Strength and attack speed, drains 35 HP/s without being able to kill
- Shrunken Head — golden aura; visual effects for active items
Version 0.1.91 30/10/2026
- New: Caldavar runes — Double Damage, Haste, Regeneration, Invisibility, Illusion, Refreshment
- Runes — first at 2:00 then every 120 s, top or bottom of the river (Refreshment at the other spot)
- Runes — pick-up: click or tap, the hero walks to it and takes it
- Runes — Double Damage 45 s; Haste speed 522 for 30 s; Illusion: illusions deal 35% damage, take 300%
- Bottle — stores a rune; 3 sips, 4 icons
- Bots — go for a rune within 6 m
Version 0.1.90 30/10/2026
- Item pages — no more duplicated text; English names in every language
- HUD BONUS bar — icons without empty slots
- Logger's Hatchet — + active: strikes a creep or neutral (100% of attack damage, 30 s cooldown)
- Agility — attack speed: same label in the panel and on items
Version 0.1.89 29/10/2026
- Caldavar shop — old items → 124 new items (Recommended early / mid / late, Items, Recipes tabs)
- New: 4 merchants — 2 outposts in the corners and 2 observatories
- River merchant — → wards only (Ward of Sight, Ward of Revelation)
- Recipes — item assembled automatically once the components are in the bag
- Levelled items — buy the recipe again: level +1 (e.g. Codex level 2)
- Selling (Caldavar) — 100% for 15 s, then 50%
- Portal Key — teleport by clicking or tapping the ground
- Health Potion / Mana Potion — interrupted by damage
- Bottle — 3 sips, refilled at the fountain
- Geometer's Bane — creates illusions
- Harkon's Blade — magic attack with a projectile
- Shrunken Head — immunity for 5 s (55 s cooldown), removes debuffs
- Bots — buy the new items based on their class
Version 0.1.88 29/10/2026
- Damage types — physical / magic / pure: magic immunity only blocks magic damage
- Solstice — E: also hurts the Wild Hunter (jungle)
- Magic projectiles — pass through an immune unit
- Auto-attacks — always physical (Thunderbringer, towers, caster creeps: reduced by armor)
Version 0.1.87 29/10/2026
- Attributes — 1 Strength = 19 HP + 0.03 HP/s; 1 Intelligence = 13 mana + 0.04 mana/s; 1 Agility = 0.84 armor + 1% attack speed; main attribute = +1 damage
- Attributes panel — cooldown / magic steal / physical attack → Strength / Agility / Intelligence (main one marked)
- Automatic attribute rank — → +2 Strength, Agility and Intelligence
- Attack animation at level 1 — slightly faster
Version 0.1.86 29/10/2026
- Wards — Ward of Sight: orange candle; Ward of Revelation: blue candle
Version 0.1.85 29/10/2026
- Maximum level: 15 → 25
- Ultimates — ranks 2 and 3: levels 9 and 12 → 11 and 16
- XP from a hero kill — formula reworked, no more last-hit bonus
- XP — sharing range: 20 → 15.6 m
- XP (Caldavar) — towers, barracks and thrones: 40 → 0
- New: automatic attributes — point with no spell to level → attribute rank (10 max, "Attributes N/10" in the panel)
- Respawn — delay: based on level, deaths and game time (max 120 s) → 4 s × level
- Hero stats — level 25 average: HP 2959 → 1945, mana 1593 → 1174, armor 92.9 → 70.6, damage 149 → 136, attacks/s 1.23 → 1.09
- 12-B — level 25: HP 3060 → 2221, mana 1580 → 1032
- Agdirousi — level 25: HP 2974 → 1800, mana 1519 → 1033
- Anioah — level 25: HP 2763 → 2017, mana 1702 → 1120
- Anuir — level 25: HP 2936 → 1696, mana 1824 → 1534
- Archimtiros — level 25: HP 2916 → 2177, mana 1702 → 1220
- Balondis — level 25: HP 3108 → 2245, mana 1580 → 1032
- Clip Dirtblade — level 25: HP 2753 → 2033, mana 1641 → 1088
- Debronee — level 25: HP 3022 → 1824, mana 1519 → 1033
- Devourer — level 25: HP 3546 → 2444 (mana unchanged)
- Erefern — level 25: HP 3060 → 2221, mana 1458 → 968
- Goroshia — level 25: HP 2868 → 2153, mana 1824 → 1310
- Guervus — level 25: HP 3012 → 1766, mana 1702 → 1418
- Ihaelryna — level 25: HP 2840 → 1718, mana 1458 → 1025
- Kagax — level 25: HP 2964 → 1813, mana 1458 → 1000
- Khlint — level 25: HP 2801 → 1652, mana 1641 → 1385
- Kirasath — level 25: HP 2753 → 2033, mana 1580 → 1032
- Kuirras — level 25: HP 2945 → 1795, mana 1580 → 1065
- Lathier — level 25: HP 2849 → 1676, mana 1702 → 1418
- Lebmont — level 25: HP 2859 → 1736, mana 1519 → 1082
- Lut’Hiran — level 25: HP 3290 → 2325, mana 1580 → 1032
- Machry — level 25: HP 2878 → 1683, mana 1702 → 1418
- Melina Spellmann — level 25: HP 2894 → 1675, mana 1750 → 1461
- Migrove — level 25: HP 2734 → 1635, mana 1580 → 1327
- Mystic — level 25: HP 3003 → 1737, mana 1763 → 1476
- Peila Longhorn — level 25: HP 2801 → 2057, mana 1641 → 1088
- Rock Fist — level 25: HP 3175 → 2289, mana 1519 → 1000
- Polyphemous — level 25: HP 3079 → 2241, mana 1519 → 1000
- King Reega — level 25: HP 3060 → 2221, mana 1580 → 1032
- Savaer — level 25: HP 2936 → 1764, mana 1458 → 1000
- Sia Tidesinger — level 25: HP 2763 → 1617, mana 1641 → 1385
- Solstice — level 25: HP 3013 → 2210, mana 1568 → 1081
- Thunderbringer — level 25: HP 2906 → 1707, mana 1604 → 1360
- Valox Fireraven — level 25: HP 3108 → 2245, mana 1519 → 1000
- Vigelos — level 25: HP 2926 → 1707, mana 1824 → 1534
Version 0.1.84 29/10/2026
- Avatars — purchase refused if you do not own the hero
- Avatars — voice and spell sounds specific to the avatar (Shibo's hook, Thor's ultimate and kills)
- Avatars — no more padlock on a hero without avatars; arrows beyond 4 avatars
- Gold (Caldavar) — starting gold: 1000 → 603
- Gold (Caldavar) — passive income: 1 per second → 1 every 0.875 s
- Gold — hero kill: 50 + 50 × level → 200 + 10 × level, + 25 × victim's streak (3 to 10)
- Gold — first blood: + 200
- Gold — assist: 50% of the bounty, shared between assisting heroes (20 s)
- Gold — on death: no loss → lose 25 × level, "X lost N gold" line
- Gold (Caldavar) — towers: 300 + 200 → 460 / 510 / 560 + 200 / 240 / 280 to the team
- Gold (Caldavar) — barracks: 50 → 100 + 100 to the team; throne: 50 → 0
Version 0.1.83 28/10/2026
- New: Thor (Thunderbringer) and Shibo (Devourer) avatars — 200 runes or 4,500 emblems
Version 0.1.82 28/10/2026
- Thunderbringer — W: + reveals the area for 3 s and stuns for 0.1 s (damage 115 / 185 / 260 / 330 unchanged)
- Solstice — Night Q: damage 55 / 95 / 140 / 185 → 50 / 100 / 150 / 200
Version 0.1.81 28/10/2026
- Caldavar jungle — monsters left in the middle of the path → return to their exact spot
- Caldavar jungle — monster regeneration: +15% HP/s → normal regeneration (0.5 HP/s for most)
- Kongor — regeneration: 30 → 20 HP/s; + mana bar (2000)
- Kongor — out of his pit for more than 1.5 s: → goes back, invulnerable on the way
Version 0.1.80 28/10/2026
- Android 64-bit — automatic disconnection while playing: fixed
Version 0.1.79 28/10/2026
- New hero: Thunderbringer — 28,000 emblems or 400 runes (Shop > Heroes)
- Thunderbringer — Q: chain lightning, 5 / 8 / 11 / 14 bounces
- Thunderbringer — E (Lightning Rod): bonus damage as % of current HP of enemy heroes near the target
- Thunderbringer — R: strikes every enemy hero on the map and reveals them for 3 s (damage 110 / 205 / 300)
Version 0.1.78 28/10/2026
- Wild Hunter (jungle) — magic immune
- Magic spells on an immune unit: → no damage and no effect; physical spells still work
- Caldavar jungle — monster names reworked
- Solstice — Q: target kept from cast until the next order, even in the fog
- Solstice — Night Q: + 35% slow for 3 s on contact (all ranks)
Version 0.1.77 28/10/2026
- Damage and healing over time — ticks every second → continuous flow (same total)
- Caldavar — fountain: 4% HP/s, 7.2 + 4% mana/s, still 4 s after leaving
Version 0.1.76 28/10/2026
- Caldavar — giant shadow on the ground (ground paint shifted by 7.5 m): fixed
Version 0.1.75 28/10/2026
- HP and mana bars — 2% steps → smooth bars, "+X.X" regeneration shown
- Devourer — passive: + magic armor +6 / 12 / 18 / 24 by rank
- Devourer — Devour: channel broken beyond a distance of 400
- Devourer — hook: also hits magic-immune units (physical damage)
- Customization — CHOOSE button: grey → gold, single click; "None" card to remove your taunt
- Descriptions — damage type written out (MAGIC / PHYSICAL DAMAGE)
- Attributes panel — armor and magic resistance: + reduction % (e.g. "30 (23% reduction)")
- Bots (Caldavar) — never on a lane already full of players
Version 0.1.74 27/10/2026
- Run animation — Caldavar creeps, Devourer, Solstice: too fast (×1.45) → matched to their speed
- HP / mana regeneration — fractions lost every step → exact regeneration
- Devourer — rework based on his 2013 version: hook, Decay, passive (+1 strength per charge), Devour
- Devourer — hook: the target is pulled towards the Devourer's current position
- Bots (Caldavar) — lane chosen based on the players on their team
Version 0.1.73 27/10/2026
- Spell and item descriptions — distances and speeds: metres → game units
- Target panel — speed: → game units
Version 0.1.72 27/10/2026
- Movement speed — minimum 100, maximum 522
- Slows — no longer hide speed bonuses; magic immunity only blocks enemy slows
- Boots — speed bonus: stackable → only one pair counts
- Heroes, Caldavar creeps and towers — movement speed reworked
Version 0.1.71 27/10/2026
- Devourer — Devour (ultimate): repeated voice → continuous sound during the channel, clean stop at the end
- Negative armor — damage taken: ×2 at −50, unlimited beyond → capped at ×2
- 5v5 games — map: Classic / Caldavar choice → Caldavar
Version 0.1.70 27/10/2026
- Venom Fork — slow: first enemy only → every enemy hit
- Burning Stomp — silence: first enemy only → every enemy hit
- Summons (Cunning Trap, Bioluminescence, Ant Sentry, Abyssal Summon, Virulent Trail) — two casters no longer cancel each other
- Spells — Thick Fur, Defensive Position, Glittering Surprise, Watcher's Whisper, Summon Ice, Aquatic Orbs, Cross Slash: bugs fixed
Version 0.1.69 27/10/2026
- Solstice — Q: charge broken if the target gets further than 1800
- Solstice — Day Q: on contact, moves behind the target, stuns it, then attacks
- Frost Bolt — description: −30% slow for 2 s now written out (no gameplay change)
Version 0.1.67 26/10/2026
- Solstice — Q (charge): speed → constant 522 (−20% while slowed), instant start
- Solstice — Q: trail of fire on the ground during the charge
- Solstice — R: fan-shaped wave that fills the whole area
- Bots (Caldavar) — stuck bots → unstuck; bot trapped far from the fountain → sent back to the fountain
Version 0.1.66 26/10/2026
- Taunt — range: → like a targeted spell (the hero walks into range, then taunts)
Version 0.1.65 26/10/2026
- Announcer — end of game: → VICTORY / DEFEAT then the winning side's banner
- Taunt — button: grey → in colour as soon as it is ready (grey only on cooldown)
- Taunt — tapping the active taunt: "Selected" → "Taunt removed"
- Taunt — usable in solo
Version 0.1.64 26/10/2026
- Announcer — announcement order reworked, no more announcements lost in a burst
- HoH Classic announcer — announcement without an original voice: silence → default announcer voice
Version 0.1.63 26/10/2026
- Announcer — Hat Trick and streaks never announced in solo: fixed
- Announcer — burst of announcements: → queued, most important first
- Customization — announcer page: → list of its 23 announcements
Version 0.1.62 26/10/2026
- Announcer — in-game announcements: real-time 3D models (particles and lights included)
- Announcer — whole screen flickering during an announcement: fixed
Version 0.1.61 26/10/2026
- Customization — real-time 3D preview: temporarily removed (back to the animated preview)
Version 0.1.60 26/10/2026
- Customization — announcement preview: picture → real-time 3D model
Version 0.1.59 26/10/2026
- Taunt and announcer — also in solo, offline and in the tutorial
Version 0.1.58 26/10/2026
- Customization — announcer preview: still icon → First Blood voice + animated text
- Announcer — sound effects specific to each pack
- Bots — announcer based on the hero's origin (Devourer, Solstice: new announcer; other heroes: HoH Classic)
Version 0.1.57 26/10/2026
- New: activity feed at the bottom left (kills, streaks, towers, Kongor, gold earned) — game announcements leave the chat
- New: ACTIVITY tab in the chat window (game history)
Version 0.1.56 26/10/2026
- Customization — ACTIVE button: → green (active announcer and taunt)
Version 0.1.55 26/10/2026
- Customization — tab badges: → shown; shorter ANNOUNCER label
Version 0.1.54 26/10/2026
- Customization — announcer icons: upside down → fixed
- Customization — buttons: cut-off SELECT / SELECTED labels → CHOOSE / ACTIVE, only one active announcer
Version 0.1.53 26/10/2026
- New: Customization shop — 12 announcers (voice + 3D text), active from the next game
- New: taunts — 15 packs, 3,600 emblems or 200 runes
- Taunt — taunt an enemy: if they die within 60 s, Smackdown / Humiliation announcement and special death effect
Version 0.1.52 26/10/2026
- New: Massacre (5 team kills without a loss) and Rage-Quit announcements
- Announcer — game start: intro voice → "Let's get it on" 2 s before the end of the countdown
- New: "structure under attack" alert for allied buildings (silent if an allied hero is within 44 m)
Version 0.1.51 26/10/2026
- Announcer — announcement text: plain text → red 3D text
Version 0.1.50 26/10/2026
- New: Iron Buckler item (Defense) — 60% chance to block 20 damage from an attack (10 for ranged heroes)
- Announcer — combat announcements: old voices → new announcer (streaks Serial Killer → Immortal, multi-kills Double Tap → Annihilation, Bloodlust, Genocide, Nemesis, Payback, Denied)
- New: announcements for towers, barracks, Kongor, victory and defeat
Version 0.1.49 26/10/2026
- Solstice — Q: stopped at attack range → constant speed until contact
- Solstice — Night W: enemy heroes in the area seen through the fog for 7.5 s
- Solstice — Night W: speed bonus +15/30/45/60 for 8 s
Version 0.1.48 25/10/2026
- Caldavar — Destroyed building: ruin blocking the way → disappears 6 s after it falls, path cleared
- Solstice — Q (charge): target lost in the fog or a bush → target revealed to the team, chase kept
- Solstice — R: damage → 100–400 / 150–600 / 200–800 by rank
Version 0.1.47 25/10/2026
- Caldavar — Cliff, ramp and bank ground: dark brown stair-step patches → removed
