Solstice
- Class
- Warrior
- Difficulty
- Role
- Physical damage
Attributes
In-game values (out of 10).
Base stats
- Health
- 606
- Mana
- 221
- Attack
- 52
- Armor
- 18
Story
Among the tribes of the moon lives an elite caste of warriors who draw their power from the rays of Lunari, the Moon Goddess. The rays of Sol burn their flesh, so they forged an armor to channel Lunari's might during the day. Only a warrior born in perfect balance between light and darkness could wear it, bonded to it forever. By day, Solstice fights inside this radiant shell; by night, she retakes her true form and strikes from the shadows.
Day and night
Solstice changes form with the match cycle: 5 minutes of day, then 5 minutes of night, and so on.
By day, she fights in her solar armor. By night, she takes back her true form and strikes from the shadows.
Each of her skills has a day effect and a night effect: a skill keeps the effect of the form it was cast in.
Skills
Blinding Dash (Q, charge)
Solstice rushes at an enemy and chases it until she hits it.
Day: she lifts it, stuns it for a short moment and deals Magical Damage.
Night: she stays invisible for the whole charge; on contact, Magical Damage then 3 very fast attacks (+150 to +300% Attack Speed depending on rank).
Shining Rays (W, area)
A zone of light falls on the ground for 8 seconds.
Day: it burns enemies inside every second and lights up the area (the fog lifts).
Night: no damage, but the position of enemies in the area is revealed, without lifting the fog.
Graceful Strikes (E, passive)
One hit out of 3 is empowered and heals her, by day and by night. Every hit also deals +25 damage to jungle monsters: great for jungling.
Day: the empowered hit sweeps every enemy around the target.
Night: the empowered hit is a stronger, fatal strike on a single target.
Pure Light (R, channeled ultimate)
Solstice focuses for up to 3 seconds, then unleashes a great beam of light in the chosen direction. The longer she focuses, the farther the beam reaches. If she moves before the end, the beam still fires, shorter. A stun or a silence cancels it.
Day: enemies hit are slowed.
Night: enemies hit are feared for 1.5 seconds: they wander around and cannot attack or cast.
Price
28,000 emblems or 400 runes, in the Shop, Heroes tab.
Skins

