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Scout

Scout

Class
Assassin
Difficulty
Role
Physical damage

Attributes

Attack
Defense
Magic
Support
Difficulty

In-game values (out of 10).

Base stats

Health
530
Mana
208
Attack
52
Armor
30

Story

Trained since youth to be swift, silent and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild and turned all their craft to defeating the Hellbourne. Scout is one of the fastest and most elusive heroes while Vanished, and his Electric Eyes are perfect to watch the map and catch invisible enemies. With enough damage items, he deals huge bursts of physical damage.

Skills

  • Vanish Q

    Scout slips into stealth. Activate again to end it. Attacking, or using another ability or an item, also ends it; placing or detonating an Electric Eye does not.

    EFFECT: Invisible, +10 / 15 / 20 / 25% Movement Speed, walks through units. Costs 30 Mana, then 2 / 3 / 4 / 5 Mana per second.

    EFFECT: When Vanish ends, +75 / 150 / 225 / 300% Attack Speed for 4 attacks or 4 seconds. Cooldown: 15 / 12 / 9 / 6 seconds.

  • Electric Eye W

    Scout places an invisible Electric Eye at his feet. Enemies within 200 units can see it. Up to 2 / 3 / 4 / 5 Eyes; one more replaces the oldest. 50 Mana, cooldown 30 seconds.

    VISION: 800 units, day and night, and reveals invisible units.

    EFFECT: Once an Eye is placed, this button becomes Detonate: the Eye closest to Scout explodes and silences enemies within 450 units for 3 / 4 / 5 / 6 seconds. While Detonate recharges, the button is Electric Eye again.

  • Disarm E

    Scout's mastery of close combat lets him disarm an opponent, then strike through the opening.

    PASSIVE: When ready, his next attack on an enemy unit is a critical strike and disarms the target for 2 seconds (not bosses). Cooldown: 14 / 12 / 10 / 8 seconds; each of his attacks reduces it by 1 second.

    DAMAGE: x1.4 / 1.6 / 1.8 / 2 critical strike, as Physical Damage.

  • Marksman Shot R

    Scout aims his crossbow at an enemy unit up to 1500 / 2000 / 2500 units away, channels for 2.25 / 1.75 / 1.25 seconds while keeping it in sight, then fires. If the target gets more than 1800 / 2300 / 2800 units away or the channel is interrupted, the shot is canceled and its Mana and cooldown are refunded.

    DAMAGE: 250 plus 10 / 20 / 30% of the target's maximum Health as Magic Damage, with a brief stun.

    EFFECT: -20 / 30 / 40% Movement Speed for 4 seconds.

Price

28,000 emblems or 400 runes, in the Shop, Heroes tab.

Skins

Classic