Predator
- Class
- Assassin
- Difficulty
- Role
- Physical damage
Attributes
In-game values (out of 10).
Base stats
- Health
- 587
- Mana
- 195
- Attack
- 55
- Armor
- 9
Story
With huge, lance-like claws of solid bone emerging from their forearms, and spikes fit to impale the strongest foe spread across their hard shell, Predators seem more like daemons than Beasts. The men who fight beside them look at them with recollected fear from the days the Predators hunted humans, not daemons. But the hunger, speed, and rage they bring to bear against the Hellbourne are a welcome boon.
Skills
Venomous Leap QPredator leaps onto a target enemy unit up to 650 units away, strikes it with venomous claws on landing, then attacks it.
DAMAGE: 75 / 125 / 175 / 225 Magic Damage.
EFFECT: Slows the target's movement by 40% for 2 / 3 / 4 / 5 seconds.
Stone Hide WPredator hardens his hide like stone and removes all negative effects on himself.
EFFECT: Magic immunity and +18 / 36 / 54 / 72 Armor for 3 / 3.75 / 4.5 / 5.25 seconds.
Carnivorous EPredator feasts on his opponents' flesh with each attack, toppling even the mightiest warriors.
PASSIVE: Each attack also heals Predator for the damage dealt. It can never kill. No effect on bosses or buildings.
DAMAGE: 4 / 5 / 6 / 7% of the target's current HP as Physical Damage (1.33 / 1.67 / 2 / 2.33% for an illusion of Predator).
Terror RPredator instills terror in the enemies he focuses on.
PASSIVE: 4 attacks on the same enemy unit, less than 3 seconds apart, terrorize it for 8 seconds. No new charges build up on a terrorized target.
EFFECT: -12 / 24 / 36 Armor on the target (none on a boss). Every allied hero who attacks it, Predator included, gains +20 / 40 / 60% attack speed and +15% movement speed for 3.5 seconds.
Price
28,000 emblems or 400 runes, in the Shop, Heroes tab.
Skins

