Martyr
- Class
- Support
- Difficulty
- Role
- Support
Attributes
In-game values (out of 10).
Base stats
- Health
- 549
- Mana
- 286
- Attack
- 52
- Armor
- 12
Story
Few clergy of Sol burn with such brilliance that they may ascend to the highest orders of priesthood. Even fewer dare gift their own souls to the Legion, braving an eternity in damnation so that others may prosper in turn. The few who do earn the forsaken title of the Martyr, wielding a battle-ready relic in one hand and carrying the Codex Solaris in the other. To certain death they march; and some say, with more fervor than those who march towards life. Martyr is a support hero who's all about brinkmanship. Knowing exactly how much enemies can deal and what you can take and dish out at all times is key to playing a successful Martyr. Unlike some supports, Martyr scales well with tank items, and can be a big threat if left unchecked. A combination of healing, health swing, and protective skills makes Martyr a versatile and dangerous support.
Skills
Retribution QMartyr hurls a holy cross at a target enemy within 600 units. It strikes the target and the enemies within 250 units around it. The weaker Martyr is, the harder it strikes.
DAMAGE: 75 / 100 / 125 / 150 Magic Damage, plus 1 / 2 / 3 / 4 for each percent of Health Martyr is missing.
EFFECT: Slows the enemies hit by 15% plus Martyr's percentage of missing Health (up to 50%) for 3 seconds.
Guardian Angel WMartyr calls a guardian angel to shield a target allied hero within 700 units, or himself.
EFFECT: For 5 seconds, the damage the target takes is reduced by 55 / 70 / 85 / 100%.
EFFECT: When the shield ends, the target takes all the damage it prevented, as pure damage. This damage cannot kill.
Sol's Conviction EMartyr draws on his faith to trade his life for his mana.
EFFECT: Over 6 / 5 / 4 / 3 seconds, Martyr swaps his percentage of Health with his percentage of Mana.
PASSIVE: Martyr gains 0.04 / 0.08 / 0.12 / 0.16 Health Regeneration for each percent of Health he is missing (up to 4 / 8 / 12 / 16).
Hand in Hand RMartyr joins hands with a target hero within 600 units and channels for 1.5 seconds.
EFFECT: Allied hero: during the channel, whichever of the two has the lower percentage of Health rises to the other's percentage.
EFFECT: Enemy hero with a higher percentage of Health than Martyr: during the channel, its Health drops to Martyr's percentage, never below 40 / 30 / 20% of its maximum Health.
Price
28,000 emblems or 400 runes, in the Shop, Heroes tab.
Skins

